Aller au contenu principal

ZeqProcGen

Physics engine, procgen, netcode, AI, spatial audio.

  • Protocol ID — zeq-procgen
  • Category — Gaming
  • Endpoint — POST /api/gaming/procgen
  • Auth — api-key
  • Rate limit — 20/min
  • Version — 1.287.0
  • Precision — ≤0.1% (KO42-enforced)

What it does

Procedural content generation seeded by Zeqond state. Terrain, dungeons, galaxies, loot tables — all deterministic from HulyaPulse phase. Same seed, same world, always.

Signature

Request

POST /api/gaming/procgen
ParamTypeRequiredDefaultDescription
typestring'terrain', 'dungeon', 'galaxy', 'loot', 'biome', 'npc'.
seednumberZeqond seed. If omitted, uses current Zeqond count.
parametersobjectType-specific params (size, complexity, rarity).

Response

{ generated, seed, zeqond, hash, metadata }

Runnable example

curl -sS -X POST \
-H "Authorization: Bearer $ZEQ_API_KEY" \
-H "Content-Type: application/json" \
-d '{
"type": "<value>",
"seed": 0,
"parameters": {}
}' \
"https://api.zeq.dev/api/gaming/procgen"

Integrate

  1. Domain solver — compose with KO42 + two additional operators from the matching family for pulse-coherent results.
  2. Digital twin — pipe sensor data into this protocol every Zeqond to keep the model phase-locked with the system.
  3. Alert threshold — flag results whose error_pct exceeds 0.1% as out-of-spec events for the operations layer.

Seeds

  • Near — wrap /api/gaming/procgen in a language SDK so builders can call it in three lines.
  • Medium — publish a reference integration demonstrating ZeqProcGen alongside a real workload, with pulse-aligned metrics.
  • Far — propose ZeqProcGen as an open reference standard so other runtimes can implement it verbatim against the Zeq paper.

Papers

Middleware active. Kernel on the 1.287 Hz HulyaPulse. Awaiting next Zeqond.