ZeqProcGen
Physics engine, procgen, netcode, AI, spatial audio.
- Protocol ID —
zeq-procgen - Category — Gaming
- Endpoint —
POST /api/gaming/procgen - Auth — api-key
- Rate limit — 20/min
- Version —
1.287.0 - Precision — ≤0.1% (KO42-enforced)
What it does
Procedural content generation seeded by Zeqond state. Terrain, dungeons, galaxies, loot tables — all deterministic from HulyaPulse phase. Same seed, same world, always.
Signature
Request
POST /api/gaming/procgen
| Param | Type | Required | Default | Description |
|---|---|---|---|---|
type | string | ✓ | — | 'terrain', 'dungeon', 'galaxy', 'loot', 'biome', 'npc'. |
seed | number | — | Zeqond seed. If omitted, uses current Zeqond count. | |
parameters | object | — | Type-specific params (size, complexity, rarity). |
Response
{ generated, seed, zeqond, hash, metadata }
Runnable example
curl -sS -X POST \
-H "Authorization: Bearer $ZEQ_API_KEY" \
-H "Content-Type: application/json" \
-d '{
"type": "<value>",
"seed": 0,
"parameters": {}
}' \
"https://api.zeq.dev/api/gaming/procgen"
Integrate
- Domain solver — compose with
KO42+ two additional operators from the matching family for pulse-coherent results. - Digital twin — pipe sensor data into this protocol every Zeqond to keep the model phase-locked with the system.
- Alert threshold — flag results whose
error_pctexceeds 0.1% as out-of-spec events for the operations layer.
Seeds
- Near — wrap
/api/gaming/procgenin a language SDK so builders can call it in three lines. - Medium — publish a reference integration demonstrating ZeqProcGen alongside a real workload, with pulse-aligned metrics.
- Far — propose ZeqProcGen as an open reference standard so other runtimes can implement it verbatim against the Zeq paper.
Papers
- Zeq paper — https://doi.org/10.5281/zenodo.18158152
- Framework paper — https://doi.org/10.5281/zenodo.15825138
Middleware active. Kernel on the 1.287 Hz HulyaPulse. Awaiting next Zeqond.