Gaming
Physics engine, procgen, netcode, AI, spatial audio.
- Family — gaming
- Protocol count — 5
- Anchor — every call composes with
KO42+ up to three additional operators - Precision — ≤0.1% (HulyaPulse-synced)
Protocols
| ID | Name | Endpoint | Method | Auth |
|---|---|---|---|---|
zeq-game-ai | ZeqGameAI | /api/gaming/ai | POST | api-key |
zeq-netcode | ZeqNetcode | /api/gaming/netcode | POST | api-key |
zeq-physics-engine | ZeqPhysicsEngine | /api/gaming/physics | POST | api-key |
zeq-procgen | ZeqProcGen | /api/gaming/procgen | POST | api-key |
zeq-spatial-audio | ZeqSpatialAudio | /api/gaming/spatial-audio | POST | api-key |
Compose rule
Every protocol in this family passes through the HULYAS Master Equation:
□ϕ − μ²(r)ϕ − λϕ³ − e^{-ϕ/ϕ_c} + ϕ₄₂ ∑_{k=1}^{42} C_k(ϕ) = T^μ_μ + β F_{μν} F^{μν} + J_{ext}
Papers
- Zeq paper — https://doi.org/10.5281/zenodo.18158152
- Framework paper — https://doi.org/10.5281/zenodo.15825138
Middleware active. Kernel on the 1.287 Hz HulyaPulse. Awaiting next Zeqond.